Project: IronVault
RPGHigh-density inventory management system. Focus on tactile drag-and-drop interactions and visual weight hierarchy for item rarity.
Read Case Study ↗A curated log of constructs, prototypes, and shipped realities. We don't just build apps; we engineer engagement loops. Explore the artifacts below to see the methodology in motion.
Our builds target sub-60ms interactions. Latency is not a metric; it's a discipline.
From hardcore RPG mechanics to zen puzzles, the engine scales to the fantasy.
We design loops that stick. 30-day retention is the baseline, not the goal.
High-Fidelity Mockups & Mechanics
High-density inventory management system. Focus on tactile drag-and-drop interactions and visual weight hierarchy for item rarity.
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A rhythm-matching mechanic wrapped in a clean, glowing aesthetic. Optimized for long play sessions with minimal cognitive load.
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Cloud-based asynchronous strategy. The UI focuses on clarity of state changes and intuitive pathfinding for territory control.
Read Case Study ↗Most mobile projects fail before launch. Based on post-mortems of rejected builds, these are the three fatal flaws we engineer against.
Failure: Cramming too many mechanics into the MVP.
Avoidance: We define one "core loop" and ruthlessly cut anything that doesn't feed it. If the loop isn't fun with placeholder assets, no amount of polish will save it.
Failure: Mimicking iOS/Android standards so closely the app feels generic.
Avoidance: We treat the OS as a canvas, not a template. We build custom gesture sets and visual languages that make the user feel they are *inside* a unique world.
Failure: Users don't understand the value proposition in the first 30 seconds.
Avoidance: We implement "Shadow Tutorials"—teaching mechanics via play rather than overlays, ensuring retention rates remain high post-day-1.
We operate on a specific set of constraints. We assume that "smoothness" is a feature, not a polish. We assume that battery drain is a usability killer. We assume that haptic feedback, when used correctly, increases perceived value by 40%.
We accept two projects per quarter to ensure total focus. If you have a concept that refuses to be ignored, let's talk.