Project: Gridlock
Cognitive puzzle mechanic optimized for subway play sessions.
We don't just build games; we engineer play. Below the surface is a rigorous methodology blending technical precision with creative chaos.
The Protocol
Every pixel, every frame, every interaction is traced back to a core thesis: Play is a system. We map the geometry of fun before we write a single line of code.
How a raw idea becomes a polished experience.
We strip the concept to its core mechanic. If it isn't fun on a napkin sketch, it won't be fun on a 6-inch screen. This is the "Whiteboard Phase"—brutal reduction to the essential loop.
Using our proprietary "Greybox" engine, we simulate the loop in hours, not weeks. We test for "The Click"—that specific millisecond where instinct takes over.
Here, code meets art. We optimize for 60fps on a 5-year-old device, shave kilobytes off the bundle, and ensure the UI responds before the finger leaves the glass.
Assumptions & Constraints
Assumption
We assume that "fun" is quantifiable. If a mechanic doesn't trigger a dopamine response within 30 seconds, it's cut.
Constraint
We work strictly within the "PlayFactoryX SDK." No external engines unless strictly necessary for physics fidelity.
View Change
Our model flips if user retention drops below 25% at Day 7. We pivot to "First Time User Experience" (FTUE) immediately.
Common pitfalls we engineer against.
Adding mechanics to fix a broken core loop. Fix: We kill features, not problems.
Cluttering the screen with too many inputs. Fix: The "One Thumb" rule applies to every screen.
Expecting players to read the manual. Fix: The game must be learnable in 10 seconds.
Recent artifacts from the floor.
Cognitive puzzle mechanic optimized for subway play sessions.
Inventory management system designed for touch precision.
Hyper-casual runner with a focus on 120fps fluidity.
Have a concept that needs engineering? A legacy IP that needs a modern twist? Or just want to debate the physics of flinging a bird?
We are currently accepting new partnerships and scouting senior engineering talent.